Written by: Casey Lightford, Edited by: Casey Lightford
Infinifactory is a
frustrating fun engineering-esque puzzle game that involves assembly lines with complex simple tasks in space.
Indie video game designer, Zach Barth, created this mini-masterpiece under his own, perfectly named company: Zachtronics. Matthew Burns helped compose space tunes that serve quite well as background music while the player solves every puzzle with
failure ease. The music really shines when the character goes through their “Performance Review.”
Early access was readily available on January 19, 2015. Infinifactory’s official release date was June 30, 2015 on Linux, OS X, and Windows. It would later come to the Playstation 4 on December 22, 2015. It’s worth noting that the game was nominated for the Excellence in Design award at the 2016 Independent Game Festival.
Space, the final frontier; aliens exist! The player is abducted and forced to construct assembly lines that create familiar objects. Push this, turn that, attach this, morph that; the puzzles rule the player’s life. Along the way, audio files shape a rich, heartfelt story that leads to
insanity new discoveries and friends. The progression only gets harder easier with each new, difficult wonderful puzzle.
This small indie gem appeared in my YouTube subscription feed on January 29, 2015. Northernlion did one of his infamous “Let’s Look At” on this early access title. To my surprise, the difficulty seemed far and wide by his gameplay. I wanted to give this game a try afterwards because I love a challenging puzzle game.
Though the aesthetics and straightforwardness of Infinifactory grabbed my attention, I did not purchase the game until Humble Bundle sold the Staff Picks choice by Nick on November 22, 2016. The bundle was perfect for me since it featured multiple games I’ve been meaning to try. I knew Infinifactory would be a tough game, so I held back playing it until my mind was in the right place.
I started Infinifactory on January 25, 2017. Things can be tough, but I continue to
torture feel good about myself. Observe a short clip of an early puzzle; I have no earthly idea how I solved.
I’m enjoying the game thoroughly, with a grain of salt. Infinifactory is not like other puzzle games I’m used to; I will not give up! The mind explosion I experience during each puzzle pushes me forward to solve another
difficult simple puzzle. I will complete this game, no matter how many assembly lines I create.
Note: Aliens told me to edit my post. Please, beware of false advertisements throughout this post.